213 lines
7.2 KiB
Python
213 lines
7.2 KiB
Python
# Warning! Servers will not update or merge with the version controlled copy of
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# this file, so any parameters here, and code that uses them, need to come
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# without the assumption that they will be present in any given config.py on a
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# server. Furthermore, on a typical rebuild in a production server, a running
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# webtiles server *will not restart*, so you can't even assume that any config-
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# specific code that you've added will be consistently present. This
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# particularly impacts templated html files, which are loaded and called
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# dynamically, so *do* get updated immediately on a rebuild. If something like
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# client.html raises an exception, this will trigger 500 errors across the whole
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# server.
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#
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# One useful workaround for all this is to get config paramters with the builtin
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# `getattr` function: e.g. `getattr(config, "dgl_mode", False) will safely get
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# this variable from the module, defaulting to False if it doesn't exist (and
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# not raising an exception). `hasattr` is also safe.
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import logging
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import os
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import yaml
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try:
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from collections import OrderedDict
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except ImportError:
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from ordereddict import OrderedDict # type: ignore
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dgl_mode = True
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bind_nonsecure = True # Set to false to only use SSL
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bind_address = ""
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bind_port = 8080
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# Or listen on multiple address/port pairs (overriding the above) with:
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# bind_pairs = (
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# ("127.0.0.1", 8080),
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# ("localhost", 8082),
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# ("", 8180), # All addresses
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# )
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logging_config = {
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# "filename": "webtiles.log",
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"level": logging.INFO,
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"format": "%(asctime)s %(levelname)s: %(message)s"
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}
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password_db = "/data/webserver/passwd.db3"
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# Uncomment and change if you want this db somewhere separate from the
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# password_db location.
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settings_db = "/data/webserver/user_settings.db3"
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static_path = "./webserver/static"
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template_path = "./webserver/templates/"
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# Path for server-side unix sockets (to be used to communicate with crawl)
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server_socket_path = None # Uses global temp dir
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# Server name, so far only used in the ttyrec metadata
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server_id = ""
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# Disable caching of game data files
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game_data_no_cache = True
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# Watch socket dirs for games not started by the server
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watch_socket_dirs = False
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use_game_yaml = True
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# Game configs
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#
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# You can define game configs in two ways:
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# 1. With a static dictionary `games`
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# 2. As extra games to append to this list from `load_games.load_games` (which
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# by default loads games as defined in `games.d/*.yaml`).
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#
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# All options in this config are documented in games.d/base.yaml.
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games = OrderedDict([
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("dcss-web-trunk", dict(
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name = "Play 0.33.0",
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crawl_binary = "/app/bin/crawl",
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rcfile_path = "/data/rcs/",
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macro_path = "/data/rcs/",
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morgue_path = "/data/rcs/%n",
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inprogress_path = "/data/rcs/running",
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ttyrec_path = "/data/rcs/ttyrecs/%n",
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socket_path = "/data/rcs",
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client_path = "/app/webserver/game_data/",
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# dir_path = ".",
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# cwd = ".",
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morgue_url = None,
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show_save_info = True,
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milestone_path = "/data/rcs/milestones",
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send_json_options = True,
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# env = {"LANG": "en_US.UTF8"},
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)),
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])
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dgl_status_file = "/data/rcs/status"
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# Extra paths to tail for milestone updates. This is a legacy setting, you
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# should use `milestone_path` or `dir_path` for each game in the games dict.
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# (This setting can be a string or list of strings.)
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milestone_file = ["./milestones"]
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status_file_update_rate = 5
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recording_term_size = (80, 24)
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max_connections = 100
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# Script to initialize a user, e.g. make sure the paths
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# and the rc file exist. This is not done by the server
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# at the moment.
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init_player_program = "./util/webtiles-init-player.sh"
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ssl_options = None # No SSL
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#ssl_options = {
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# "certfile": "./webserver/localhost.crt",
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# "keyfile": "./webserver/localhost.key"
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#}
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ssl_address = ""
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ssl_port = 8081
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# Or listen on multiple address/port pairs (overriding the above) with:
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# ssl_bind_pairs = (
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# ("127.0.0.1", 8081),
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# ("localhost", 8083),
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# )
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connection_timeout = 600
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max_idle_time = 5 * 60 * 60
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use_gzip = True
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# Seconds until stale HTTP connections are closed
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# This needs a patch currently not in mainline tornado.
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http_connection_timeout = None
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# Set this to true if you are behind a reverse proxy
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# Your proxy must set header X-Real-IP
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#
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# Enabling this option when webtiles is NOT protected behind a reverse proxy
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# introduces a security risk. An attacker could inject a false address into the
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# X-Real-IP header. Do not enable this option if the webtiles server is
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# directly exposed to users.
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http_xheaders = None
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kill_timeout = 10 # Seconds until crawl is killed after HUP is sent
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nick_regex = r"^[a-zA-Z0-9]{3,20}$"
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max_passwd_length = 20
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allow_password_reset = False # Set to true to allow users to request a password reset email. Some settings must be properly configured for this to work
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# Set to the primary URL where a player would reach the main lobby
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# For example: "http://crawl.akrasiac.org/"
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# This is required for for password reset, as it will be the base URL for
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# recovery URLs.
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lobby_url = None
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# Proper SMTP settings are required for password reset to function properly.
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# if smtp_host is anything other than `localhost`, you may need to adjust the
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# timeout settings (see server.py, calls to ioloop.set_blocking_log_threshold).
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# TODO: set_blocking_log_threshold is deprecated in tornado 5+...
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# Ideally, test out these settings carefully in a non-production setting
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# before enabling this, as there's a bunch of ways for this to go wrong and you
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# don't want to get your SMTP server blacklisted.
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smtp_host = "localhost"
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smtp_port = 25
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smtp_use_ssl = False
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smtp_user = "" # set to None for no auth
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smtp_password = ""
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smtp_from_addr = "noreply@crawl.example.org" # The address from which automated
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# emails will be sent
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# crypt() algorithm, e.g. "1" for MD5 or "6" for SHA-512; see crypt(3). If
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# false, use traditional DES (but then only the first eight characters of the
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# password are significant). If set to "broken", use traditional DES with
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# the password itself as the salt; this is necessary for compatibility with
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# dgamelaunch, but should be avoided if possible because it leaks the first
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# two characters of the password's plaintext.
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crypt_algorithm = "broken"
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# The length of the salt string to use. If crypt_algorithm is false, this
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# setting is ignored and the salt is two characters.
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crypt_salt_length = 16
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login_token_lifetime = 7 # Days
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uid = None # If this is not None, the server will setuid to that (numeric) id
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gid = None # after binding its sockets.
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umask = None # e.g. 0077
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chroot = None
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pidfile = None
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daemon = False # If true, the server will detach from the session after startup
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# Set to a URL with %s where lowercased player name should go in order to
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# hyperlink WebTiles spectator names to their player pages.
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# For example: "http://crawl.akrasiac.org/scoring/players/%s.html"
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# Set to None to disable player page hyperlinks
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player_url = None
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# Only for development:
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# This is insecure; do not set development_mode = True in production!
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development_mode = False
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# Disable caching of static files which are not part of game data.
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no_cache = development_mode
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# Automatically log in all users with the username given here.
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autologin = None
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