Added multistage, configs, and shrunk size

This commit is contained in:
FrozenFOXX
2020-05-25 20:42:56 -07:00
parent 40cc523b61
commit 2f6a9f8181
7 changed files with 538 additions and 29 deletions

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webserver/config.py Normal file
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# Warning! Servers will not update or merge with the version controlled copy of
# this file, so any parameters here, and code that uses them, need to come
# without the assumption that they will be present in any given config.py on a
# server. Furthermore, on a typical rebuild in a production server, a running
# webtiles server *will not restart*, so you can't even assume that any config-
# specific code that you've added will be consistently present. This
# particularly impacts templated html files, which are loaded and called
# dynamically, so *do* get updated immediately on a rebuild. If something like
# client.html raises an exception, this will trigger 500 errors across the whole
# server.
#
# One useful workaround for all this is to get config paramters with the builtin
# `getattr` function: e.g. `getattr(config, "dgl_mode", False) will safely get
# this variable from the module, defaulting to False if it doesn't exist (and
# not raising an exception). `hasattr` is also safe.
import logging
import os
import yaml
try:
from collections import OrderedDict
except ImportError:
from ordereddict import OrderedDict # type: ignore
dgl_mode = True
bind_nonsecure = True # Set to false to only use SSL
bind_address = ""
bind_port = 8080
# Or listen on multiple address/port pairs (overriding the above) with:
# bind_pairs = (
# ("127.0.0.1", 8080),
# ("localhost", 8082),
# ("", 8180), # All addresses
# )
logging_config = {
# "filename": "webtiles.log",
"level": logging.INFO,
"format": "%(asctime)s %(levelname)s: %(message)s"
}
password_db = "/data/webserver/passwd.db3"
# Uncomment and change if you want this db somewhere separate from the
# password_db location.
settings_db = "/data/webserver/user_settings.db3"
static_path = "./webserver/static"
template_path = "./webserver/templates/"
# Path for server-side unix sockets (to be used to communicate with crawl)
server_socket_path = None # Uses global temp dir
# Server name, so far only used in the ttyrec metadata
server_id = ""
# Disable caching of game data files
game_data_no_cache = True
# Watch socket dirs for games not started by the server
watch_socket_dirs = False
use_game_yaml = True
# Game configs
#
# You can define game configs in two ways:
# 1. With a static dictionary `games`
# 2. As extra games to append to this list from `load_games.load_games` (which
# by default loads games as defined in `games.d/*.yaml`).
#
# All options in this config are documented in games.d/base.yaml.
games = OrderedDict([
("dcss-web-trunk", dict(
name = "Play trunk",
crawl_binary = "/app/bin/crawl",
rcfile_path = "/data/rcs/",
macro_path = "/data/rcs/",
morgue_path = "/data/rcs/%n",
inprogress_path = "/data/rcs/running",
ttyrec_path = "/data/rcs/ttyrecs/%n",
socket_path = "/data/rcs",
client_path = "/app/webserver/game_data/",
# dir_path = ".",
# cwd = ".",
morgue_url = None,
show_save_info = True,
milestone_path = "/data/rcs/milestones",
send_json_options = True,
# env = {"LANG": "en_US.UTF8"},
)),
])
dgl_status_file = "/data/rcs/status"
# Extra paths to tail for milestone updates. This is a legacy setting, you
# should use `milestone_path` or `dir_path` for each game in the games dict.
# (This setting can be a string or list of strings.)
milestone_file = ["./milestones"]
status_file_update_rate = 5
recording_term_size = (80, 24)
max_connections = 100
# Script to initialize a user, e.g. make sure the paths
# and the rc file exist. This is not done by the server
# at the moment.
init_player_program = "./util/webtiles-init-player.sh"
ssl_options = None # No SSL
#ssl_options = {
# "certfile": "./webserver/localhost.crt",
# "keyfile": "./webserver/localhost.key"
#}
ssl_address = ""
ssl_port = 8081
# Or listen on multiple address/port pairs (overriding the above) with:
# ssl_bind_pairs = (
# ("127.0.0.1", 8081),
# ("localhost", 8083),
# )
connection_timeout = 600
max_idle_time = 5 * 60 * 60
use_gzip = True
# Seconds until stale HTTP connections are closed
# This needs a patch currently not in mainline tornado.
http_connection_timeout = None
# Set this to true if you are behind a reverse proxy
# Your proxy must set header X-Real-IP
#
# Enabling this option when webtiles is NOT protected behind a reverse proxy
# introduces a security risk. An attacker could inject a false address into the
# X-Real-IP header. Do not enable this option if the webtiles server is
# directly exposed to users.
http_xheaders = None
kill_timeout = 10 # Seconds until crawl is killed after HUP is sent
nick_regex = r"^[a-zA-Z0-9]{3,20}$"
max_passwd_length = 20
allow_password_reset = False # Set to true to allow users to request a password reset email. Some settings must be properly configured for this to work
# Set to the primary URL where a player would reach the main lobby
# For example: "http://crawl.akrasiac.org/"
# This is required for for password reset, as it will be the base URL for
# recovery URLs.
lobby_url = None
# Proper SMTP settings are required for password reset to function properly.
# if smtp_host is anything other than `localhost`, you may need to adjust the
# timeout settings (see server.py, calls to ioloop.set_blocking_log_threshold).
# TODO: set_blocking_log_threshold is deprecated in tornado 5+...
# Ideally, test out these settings carefully in a non-production setting
# before enabling this, as there's a bunch of ways for this to go wrong and you
# don't want to get your SMTP server blacklisted.
smtp_host = "localhost"
smtp_port = 25
smtp_use_ssl = False
smtp_user = "" # set to None for no auth
smtp_password = ""
smtp_from_addr = "noreply@crawl.example.org" # The address from which automated
# emails will be sent
# crypt() algorithm, e.g. "1" for MD5 or "6" for SHA-512; see crypt(3). If
# false, use traditional DES (but then only the first eight characters of the
# password are significant). If set to "broken", use traditional DES with
# the password itself as the salt; this is necessary for compatibility with
# dgamelaunch, but should be avoided if possible because it leaks the first
# two characters of the password's plaintext.
crypt_algorithm = "broken"
# The length of the salt string to use. If crypt_algorithm is false, this
# setting is ignored and the salt is two characters.
crypt_salt_length = 16
login_token_lifetime = 7 # Days
uid = None # If this is not None, the server will setuid to that (numeric) id
gid = None # after binding its sockets.
umask = None # e.g. 0077
chroot = None
pidfile = None
daemon = False # If true, the server will detach from the session after startup
# Set to a URL with %s where lowercased player name should go in order to
# hyperlink WebTiles spectator names to their player pages.
# For example: "http://crawl.akrasiac.org/scoring/players/%s.html"
# Set to None to disable player page hyperlinks
player_url = None
# Only for development:
# This is insecure; do not set development_mode = True in production!
development_mode = False
# Disable caching of static files which are not part of game data.
no_cache = development_mode
# Automatically log in all users with the username given here.
autologin = None

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webserver/games.d/base.yaml Normal file
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# Games are stored in order. The order of games you define in these files will
# be preserved, and the files will be loaded in sorted order.
# %n in paths and urls is replaced by the current username.
games:
# id must be unique for each game
- id: seeded-web-trunk
# The name for this game, displayed on the webtiles HTML interface
name: Custom seed
# Games are called with the following argv:
# [
# $crawl_binary,
# *$pre_options,
# "-name", "%n",
# "-rc", "$rcfile_path/%n.rc",
# "-macro", "$macro_path/%n.macro",
# "-morgue", "$morgue_path,"
# *$options,
# "-dir", "$dir_path"
# "-webtiles-socket", "$socket_path/%n:$timestamp.sock",
# "-await-connection"
# ]
# Relative to the server's CWD
crawl_binary: /app/bin/crawl
# rcfile_path, macro_path, morgue_path, and socket_path, and dir_path use
# server's CWD for relative paths, unless your crawl_binary command changes
# the CWD (like dgamelaunch-config's crawl-*-launcher.sh scripts do).
rcfile_path: /data/rcs/
macro_path: /data/rcs/
morgue_path: /data/rcs/%n
# Sockets are placed in this directory and used for communication between./webserver
# the webtiles server and DCSS executable. If you change the CWD with a
# crawl_binary script, this path will have to be absolute (so both the
# server and DCSS can find it).
socket_path: /data/rcs
# # The DCSS "dir" is where save games plus logfile/milestones files are
# # written. If you don't specify this, the game uses a compile-time default,
# # which depends on your OS and compilation settings.
# dir_path: .
# Directory where ttyrec files for active games are written to.
# Relative to the server's CWD.
inprogress_path: /data/rcs/running
# Directory where ttyrec files are stored for the individual user.
# Relative to the server's CWD.
ttyrec_path: /data/rcs/ttyrecs/%n
# Static content used by the game (eg spritesheets, game HTML). DCSS builds
# this as the web/ directory.
# Relative to the server's CWD.
client_path: /app/webserver/game_data/
# # The working directory to run crawl from. You shouldn't really need to set
# # this, unless you are trying to run the circa 2016 fork DCSS Circus Animals
# # on a real webtiles server, and dont want save games littering your
# # webserver directory.
# # NOTE: if you set this, all settings which are documented as "relative to
# # the server's CWD" will become relative to the path here instead. This path
# # itself is relative to the server's CWD, though.
# cwd: .
# The URL shown to users when they create a character dump (`#`) ingame. You
# can use %n in it, like a directory. If you don't specify one, the user
# isn't told where their dump was written -- but it's still written.
morgue_url: None
# # The path to the game's "milestones" file. If you specify dir_path this can
# # be inferred automatically (since it's $dir_path/milestones), but otherwise
# # you should specify this explicitly. The milestones file is read to
# # populate the 'milestones' column in the HTML interface. If you don't
# # specify a milestones path, you'll just see nothing specified there.
# # (Note: DCSS writes both "milestones" and "milestones-seeded", we'll
# # automatically pick up both if you specify the former's path.)
# milestone_path: ./rcs/milestones
# # Array of extra options to add to the start of the DCSS command. Prefer
# # using 'options' unless the ordering is critical.
# pre_options: []
# Array of extra options to add to the DCSS command.
options:
- -seed
# # Map of extra environment variables to set when executing the DCSS command.
# # All env vars from the webtiles server environment are automatically
# # inherited.
# env:
# LANG: en_US.UTF8
# show_save_info: set to True if the binary supports save info json
# and you want it to be queried each time the player enters the lobby.
# (With a lot of binaries, it isn't necessarily recommended yet to blanket
# enable this, as it can slow down a player's lobby loading.)
show_save_info: True
# send_json_options is a legacy option. Always include this set to 'true'.
# (Or submit a PR to remove it.)
send_json_options: True
- id: tut-web-trunk
name: Tutorial
crawl_binary: /app/bin/crawl
rcfile_path: /data/rcs/
macro_path: /data/rcs/
morgue_path: /data/rcs/%n
inprogress_path: /data/rcs/running
ttyrec_path: /data/rcs/ttyrecs/%n
socket_path: /data/rcs
client_path: /app/webserver/game_data/
# dir_path: .
# cwd: .
morgue_url: None
# milestone_path: ./rcs/milestones
show_save_info: True
send_json_options: True
options:
- -tutorial
# env:
# LANG: en_US.UTF8
- id: sprint-web-trunk
name: Sprint
crawl_binary: /app/bin/crawl
rcfile_path: /data/rcs/
macro_path: /data/rcs/
morgue_path: /data/rcs/%n
inprogress_path: /data/rcs/running
ttyrec_path: /data/rcs/ttyrecs/%n
socket_path: /data/rcs
client_path: /app/webserver/game_data/
# dir_path: .
# cwd: .
morgue_url: None
# milestone_path: ./rcs/milestones
show_save_info: True
send_json_options: True
options:
- -sprint
# env:
# LANG: en_US.UTF8